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2004-06 IUPUI Campus Bulletin

The policies, regulations, and course descriptions that appear in this edition of the Bulletin are for the academic years specified. Curricular requirements are for students who entered the university or were admitted to a degree program during these specific academic years. As the "bulletin year" (the student's entry year) will be defined differently from school to school at IUPUI, consult your academic advisor to be sure you are using the appropriate edition of the Bulletin.

While every effort is made to provide accurate and current information, IUPUI reserves the right to change without notice statements in this bulletin concerning rules, policies, fees, curricula, courses, or other matters. Consult your academic advisor to learn if changes have occurred that may affect you.

Undergraduate Course Descriptions

Health Information Administration (HIA)

“P” refers to a course prerequisite and “C” to a course that must be taken concurrently.

M315 Quantitative Methods and Research (2 cr.) This course will outline the procedures associated with vital statistics in health care (birth/death certificates). The student will learn about the statistics associated with health care. The research portion will focus on data search and access techniques, national research policy making, biomedical and health research investigation, and research protocol data management.

M322 Hospital Organization and Management (3 cr.) Orientation to hospital departments hospital organization; inter- and intra-relationships of hospital and community agencies.

M325 Health Care Information Requirements and Standards (3 cr.) This course will outline accreditation standards and regulatory requirements for all aspects of health care including the hospital setting, psychiatric records, and other alternate forms of delivery. It will focus on the content of the health record and documentation requirements, including an orientation to the health information management profession.

M330 Medical Terminology (2 cr.) Understanding and use of the language of medicine, including building, analyzing, defining, pronouncing, and spelling diagnostic terms that relate to the structure of the body systems.

M350 Medical Science for Health Information I (3 cr.) This course will cover pathophysiology and pharmacology associated with the body systems.

M355 ICD-9-CM Coding (3 cr.) This course will focus on International Classification of Diseases (ICD) and coding. Students will learn how to code, index, and sequence diagnoses and procedures. Ethical coding guidelines will be taught.

M380 Seminar in Health Information Administration (1 cr.) Allows the student to refine their skills in planning health care seminars for the profession, hospitals, and within the classroom setting. Written summaries and oral presentations required. Fall semester only.

M400 Health Information Storage and Retrieval (2 cr.) This course will focus on the creation of forms design, including the retrieval, filing, and storage of health care information according to the guidelines established by federal and state regulations. Registries will be discussed with specific focus on the cancer registry and master patient index (MPI).

M420 Health Care Planning and Information Systems (3 cr.) Students will understand the design of systems, research various vendors, and present information so that a selection of information systems can be recommended. This course will also address systems planning; systems selection process; clinical and business applications of computing in health care; and resolving organization information issues.

M441 Professional Practice Experience I
(6 cr.)
Supervised laboratory practice with onsite observations of medical, technical, and administrative systems. Study in the function of health information management procedures in the clinical setting.

M442 Professional Practice Experience II (6 cr.) P: M441 This course is a continuation of M441. Supervised laboratory practice with onsite observations of medical, technical, and administrative systems. Study in the function of health information management procedures in the clinical setting.

M445 Medicine and the Law (2 cr.) Presentation of concepts of law in medical and/or health areas as applied to the physician, hospital, health institutions, health information, and individual health workers.

M450 Medical Science for Health Information II (3 cr.) P: M350.This course is a continuation of M350. Course will cover pathophysiology and pharmacology associated with the body systems.

M455 CPT Coding (3 cr.) P: M355. Focus on Current Procedural Terminology coding. Sequence of procedures as they relate to correct coding guidelines. Study of Health care Common Procedure Coding System (HCPCS) will also be included.

M459 Clinical in Health Information Administration (4 cr.) Professionally supervised internship in an approved clinical site for management experiences in health information services.

M460 Long-Term Care (1 cr.) Discuss the scope of work and the role of long term care. Understand the purpose of the Resident Assessment Instrument (RAI), Minimum Data Set (MDS), and Resident Assessment Protocols (RAPS). Long-term care reimbursement issues addressed.

M461 Release of Health Care Information (1 cr.) This course will outline the requirements associated with confidentiality and privacy of health information. This course will focus on Health Insurance Portability and Accountability Act (HIPAA) code sets and transactions privacy.

M462 Health Care Quality Improvement (1 cr.) This course will identify quality/performance improvement methods and techniques for health care professionals. Interpretation of data appropriate to user needs and presentation of information will also be covered.

M470 Health Care Reimbursement Systems (3 cr.) P: M355 and M455.This course will present data elements that apply to prospective payment systems. It will allow the student to gain the knowledge of correct reimbursement systems and to identify issues and patient types in meeting medical necessity guidelines.

M480 Seminar in Health Information Administration (1 cr.) Allows the student to refine their skills in planning health care seminars for the profession, hospitals, and within the classroom setting. Written executive summaries and oral presentations required. Spring semester only.

M485 Health Information Administration Enrichment (1 cr.) Current trends, problems, best practices, and developments are discussed that affect the health care profession. Students pursue special interest and share information and experiences with the group. This course is an in-depth exploration of topics and issues in the forefront of health care. Format includes research papers, class discussions, and presentations.

M490 Directed Study (1 cr.) This course will reinforce the concepts taught throughout the semester in an independent study approach in order to review for the certification examination.

M499 Capstone Experience (3 cr.) This final project will allow the student to synthesize all of the information learned throughout the professional program. Written research projects and oral presentations will test the student’s integrated knowledge and abilities across the field.

Informatics (INFO)

I101 Introduction to Informatics (4 cr.) P:computer literacy. Emphasis on topics in human-computer interaction and human factors, collaborative technologies, group problem solving, ethics, privacy, and ownership of information and information sources, information representation and the information life cycle, the transformation of data to information, and futuristic thinking.

I112 Basic Tools of Informatics—Programming and Database Concepts (3 cr.) Introduction to programming and database design concepts. Emphasis on problem-solving and information-gathering techniques. The lecture will discuss general concepts and syntax. The lab will focus on the use of software, including a programming language, modifying and accessing data using visual tools, and building database applications using forms and development tools. Lecture and laboratory.

I201 Mathematical Foundations of Informatics (4 cr.) P: INFO I101 and MATH M118. An introduction to the suite of mathematical and logical tools used in information sciences, including finite mathematics, automata and computability theory, elementary probability and statistics, and basics of classical information theory.

I202 Social Informatics (3 cr.) P: INFO I101. Introduces the social and behavioral foundations of informatics. Theoretical approaches to how technology is used from psychological and sociotechnical perspectives. Examples of how current and emerging technologies such as games, e-mail, and electronic commerce are affecting daily lives, social relations, work, and leisure time.

I210 Information Infrastructure I (4 cr.) Recommended P or C: INFO I101. The software architecture of information systems. Basic concepts of systems and applications programming.

I211 Information Infrastructure II (4 cr.) P: INFO I210. The systems architecture of distributed applications. Advanced programming, including an introduction to the programming of graphical systems.

I300 Human-Computer Interaction—Design and Programming (3 cr.) P: INFO I211. The analysis of human factors and the design of computer application interfaces. A survey of current HCI designs with an eye toward what future technologies will allow. The course will emphasize learning HCI based on implementation and testing interfaces.

I303 Organizational Informatics (3 cr.) P: INFO I101. Examines the various needs, uses, and consequences of information in organizational contexts. Topics include organizational types and characteristics, functional areas and business processes, information-based products and services, the use of and redefined role of information technology, the changing character of work life and organizational practices, sociotechnical structures, and the rise and transformation of information-based industries.

I308 Information Representation (3 cr.) P: INFO I201 and INFO I210. The basic structure of information representation in social and scientific applications. Representational structures and approaches from many disciplines are introduced: philosophical theories of classification and categorization; information access and representation on the World Wide Web; object-oriented design and relational databases; AI knowledge representation and discovery.

I310 Multimedia Arts and Technology (3 cr.) P: INFO I308. The study of the evolution of media arts and underlying principles of communication. Application development paradigms in current practice.

I320 Distributed Systems and Collaborative Computing (3 cr.) P: INFO I211. An introductory treatment of distributed systems and programming. Topics range from the distributed and object models of computation to advanced concepts, such as remote method invocations, object brokers, object services, open systems, and future trends for distributed information systems.

I400 Topics in Informatics (1-3 cr.) P: at least junior standing, or permission of instructor. Variable topic. Emphasis is on new developments and research in informatics. Can be repeated twice for credit when topics vary, subject to approval of the dean.

I420 Internship in Informatics Professional Practice (3-6 cr.) P: approval of dean and completion of 100- and 200-level requirements in informatics. Students gain professional work experience in an industry or research organization setting, using skills and knowledge acquired in informatics course work.

I450/451 Design and Development of an Information System (3/3 cr.) P: senior standing and approval of the dean. System design and development present both technical and managerial problems with which students will be familiar from their undergraduate course work. This course puts these lessons into practice as students work in teams to develop an information system. Examples of course projects include design and development of a database for a business or academic application, preparation and presentation of an interactive media performance or exhibit, or design and implementation of a simulated environment (virtual reality).

I460/461 Senior Thesis (3/3 cr.) P: senior standing and approval of the dean. The senior student prepares and presents a thesis: a substantial, typically multi-chapter, paper based on a well-planned research or scholarly project, as determined by the student and a sponsoring faculty member.

I499 Readings and Research in Informatics
(1-3 cr.)
P: consent of instructor and completion of 100- and 200-level requirements in informatics. Independent readings and research related to a topic of special interest to the student. Written report required. Can be repeated for a maximum of 6 credit hours.

New Media (NEWM)

A450 Digital Matte (3 credits) P: Completion of any track.
The combination of digital painting, perspective and light used to create a 2D backdrop. By bringing together existing footage, textures and painting techniques, students will design environments and create atmosphere. Other topics covered include traditional painting techniques, advanced digital painting techniques, video effects and green screen.

A451 Advanced Video (3 credits) P: Completion of the P track.
Advanced course focusing on the creation and direction of a short narrative. This course will demonstrate mastery of editing and narrative skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Adobe After Effects, Premiere, Final Cut Pro]

A455 Advanced Web (3 credits) P: Completion of the M track.
Advanced course focusing on the creation of media rich web experiences. This course will demonstrate mastery of design, interactivity, and animation for the web culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Flash, Anark]

N460 Advanced Interactive (3 credits) P: Completion of the M track.
Advanced course focusing on the creation of interactive experience . This course will demonstrate mastery of design and interactivity culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Director, Flash, Anark]

A465 Advanced Sequential Narrative (3 credits) P: Completion of the S track.
Advanced course focusing on the creation of a narrative through 2-D principles. This course will demonstrate mastery of design and illustration skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Photoshop, Quark Xpress, Flash, After Effects]

A470 Advanced 2-D Animation (3 credits) P: Completion of the S track.
Traditional and digital animation converge to produce advanced broadcast quality projects. Students will further develop their understanding of preproduction and postproduction in service to the animated stories and characters created. Other topics include character and environment design, soundtrack, syncing, backgrounds and animation and motion principles. [Animation program: Flash]

A475 Advanced Animation for Integrated Media (3 credits) P: Completion of the M track.
Advanced course focusing on the creation of broadcast quality motion graphics. This course will demonstrate mastery of design and video skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Maya]

A480 Advanced 3-D Animation (3 credits) P: Completion of the S track.
Advanced course focusing on the creation of high-end, broadcast quality animations. This course will demonstrate mastery of narrative and animation skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Maya]

A481 Advanced 3-D Simulation (3 credits) P: Completion of the P track.
Advanced course focusing on the creation of high, broadcast quality simulations. This course will demonstrate mastery of video and animation skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Maya]

A485 Advanced Video Game Design (3 credits) P: Completion of the S track.
Advanced course focusing on the creation of an interactive simulation. This course will demonstrate mastery of modeling and conceptual skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Maya]

A490 Advanced Sound Design (3 credits) P: Completion of the P track.
Advanced course focusing on the creation of sound effects and soundtracks. This course will demonstrate mastery of composition and editing skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction.

A495 Advanced Editing (3 credits) P: Completion of the P track.
Advanced course focusing on the editing of sound and video effects. This course will demonstrate mastery of composition and editing skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction.

M355 Web Design (3 credits) P: N265 and N280.
Creation, production and management of online publications. By utilizing strategic thinking, information architecture and principles of design, students will successfully launch a media-rich website. Other topics covered include file management, developing a target audience, interface design and design deconstruction. [2D Web-based and or 3D Web-based Program: Go-Live or Dreamweaver, Anark]

M360 Interactive Design (3 credits) P: M350
Synthesize static media, streaming media and information organization to create an interactive project. By maximizing elements from various media including audio, video and static sources, students will test and produce an interactive experience for a target-specific audience. Other topics covered include strategic thinking, audio development, developing assets, project management and usability testing. [Interactive Program: Director or Flash]

M365 Simulation for Integrated Media (3 credits) P: M355
Principles of new media, usability and design are combined to create a spatial environment and develop its content. Students will utilize their knowledge of interactivity to develop and exhibit a concept of their creation. Other topics covered include traffic flow management, spatial design, kiosk design and exhibition design and graphics. [Design Programs: Illustrator, Photoshop, Flash or Director, Maya or 3D Studio Max]

M370 Animation for Integrated Media (3 credits) P: Completion of three 300 level classes from M track.
Design and animation converge to develop an animated sequence. Using typography, graphics and sound, students will visualize an abstract concept. Other topics include advanced typography, scientific visualization, animation, video editing, and sound implementation. [Animation Programs: 3D Studio Max or Maya]

N100 Introduction to Digital Media Principles (3 credits) P: none
Introduces skills and knowledge critical to making a successful new media product in today’s competitive market. Students are exposed to new and emerging technologies and applications, and will be able to define and understand new media markets. These competencies will be developed through lectures, demonstrations, class discussion, guest lecturers and examples of new media.

N101 Topics in Interactive Multimedia (3 credits) P: N100
Interactive multimedia is a rapidly evolving field that is significantly influenced by changes in theory, storage media, computing hardware, design and editing principles from animation and video production, authoring/presentation software and communication capabilities in disciplines such as music, art, and journalism. Students will be exposed to recent trends by hands-on development of interactive media projects. These will include development of interactive multimedia for use on multiple platforms, developing multimedia that can be accessed via the Internet, real-time/real-audio interaction between users and the development of interactive CD-ROM based multimedia.

N110 Visualizing Information (3 credits) P or C: N100
An introduction to visual thinking and concept generation. Students will examine solid solutions and develop ideas through sketches, roughs and written plans. These competencies will be developed through project bibles, storyboards, scriptwriting, and examples of new media concepts.

N150 Design Issues (3 credits) P or C: N100, N110
Introduces strategies and the principles of design to visualize new media concepts in any medium. Students will explore various composition strategies, visual literacy and awareness, color theory solutions and usability principles. These competencies will be developed through lectures, class discussion, research, guest lecturers and examples of new media.

N175 Digital Media I: Vector Imaging (3 credits) P: N101.
Vector graphics are produced using traditional visualization (sketches) and computer methods. Color theory, geometric construction, perspective and rendering techniques are utilized in vector based graphic creation for use in new media applications. (Illustrator)

N180 Digital Media II: Raster Imaging (3 credits) P: N101
Raster graphics are produced using traditional visualization (sketches) and computer methods. Topics will include image composition, realistic representation, digital imaging for new media, color mode and pallet usage, material and value representation. (PhotoShop)

N190 Topics in Interactive Media (3 credits) P: N110 and N150
Applying existing core competencies to dissect and produce new media projects. Students will create new media projects in a real-world context as a team and as individuals. These competencies will be developed through strategic thinking, public speaking, team building, analysis and community outreach. [Graphics and Time-based Program: Photoshop and Director]

N199 Directed Study I (1 credit) P: N190; C: First flex-core class.
This course introduces the New Media student to the current job market as they begin their journey to understand this new and ever expanding field. Students will explore various new media careers in business, education, entertainment, science and aother related fields. Students will research different career paths to see what is needed to be a success in the field of new media.

N200 Desktop Tools for Digital Media (3 credits) P: N101.
An introduction to the principles of multimedia creation and digital effects. Authoring, video and sound editing computer applications, as well as cyberspace protocols and language are engaged. The class will focus on a number of different software programs.

N201 Design Issues in Digital Media (3 credits) P: N101
Introductory course that will equip students with strategies in assembling visuals applicable to any medium. It will explore composition strategies; visual literacy and awareness; and principles of the visual display of quantitative information. The course will begin with traditional visual (print) media and move into digital forms to give the student an awareness and ability to work in any medium. Projects, lectures, discussion, and writing assignments serve as a survey of best practice.

N204 Introduction to Interactive Media (3 credits)P: N101.
The creation of interactive multimedia products for multi-platform delivery. Topics include: the multimedia production process, audience analysis, hardware and software requirements, authoring tools, scripting, content development, interface design, distribution and development strategies. Concentration will be on real world applications for interactive multimedia. (Director I)

A450 Digital Matte (3 credits) P: Completion of any track.
The combination of digital painting, perspective and light used to create a 2D backdrop. By bringing together existing footage, textures and painting techniques, students will design environments and create atmosphere. Other topics covered include traditional painting techniques, advanced digital painting techniques, video effects and green screen.

A451 Advanced Video (3 credits) P: Completion of the P track.
Advanced course focusing on the creation and direction of a short narrative. This course will demonstrate mastery of editing and narrative skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Adobe After Effects, Premiere, Final Cut Pro]

A455 Advanced Web (3 credits) P: Completion of the M track.
Advanced course focusing on the creation of media rich web experiences. This course will demonstrate mastery of design, interactivity, and animation for the web culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Flash, Anark]

N460 Advanced Interactive (3 credits) P: Completion of the M track.
Advanced course focusing on the creation of interactive experience . This course will demonstrate mastery of design and interactivity culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Director, Flash, Anark]

A465 Advanced Sequential Narrative (3 credits) P: Completion of the S track.
Advanced course focusing on the creation of a narrative through 2-D principles. This course will demonstrate mastery of design and illustration skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Photoshop, Quark Xpress, Flash, After Effects]

A470 Advanced 2-D Animation (3 credits) P: Completion of the S track.
Traditional and digital animation converge to produce advanced broadcast quality projects. Students will further develop their understanding of preproduction and postproduction in service to the animated stories and characters created. Other topics include character and environment design, soundtrack, syncing, backgrounds and animation and motion principles. [Animation program: Flash]

A475 Advanced Animation for Integrated Media (3 credits) P: Completion of the M track.
Advanced course focusing on the creation of broadcast quality motion graphics. This course will demonstrate mastery of design and video skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Maya]

A480 Advanced 3-D Animation (3 credits) P: Completion of the S track.
Advanced course focusing on the creation of high-end, broadcast quality animations. This course will demonstrate mastery of narrative and animation skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Maya]

A481 Advanced 3-D Simulation (3 credits) P: Completion of the P track.
Advanced course focusing on the creation of high, broadcast quality simulations. This course will demonstrate mastery of video and animation skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Maya]

A485 Advanced Video Game Design (3 credits) P: Completion of the S track.
Advanced course focusing on the creation of an interactive simulation. This course will demonstrate mastery of modeling and conceptual skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Maya]

A490 Advanced Sound Design (3 credits) P: Completion of the P track.
Advanced course focusing on the creation of sound effects and soundtracks. This course will demonstrate mastery of composition and editing skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction.

A495 Advanced Editing (3 credits) P: Completion of the P track.
Advanced course focusing on the editing of sound and video effects. This course will demonstrate mastery of composition and editing skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction.

M355 Web Design (3 credits) P: N265 and N280.
Creation, production and management of online publications. By utilizing strategic thinking, information architecture and principles of design, students will successfully launch a media-rich website. Other topics covered include file management, developing a target audience, interface design and design deconstruction. [2D Web-based and or 3D Web-based Program: Go-Live or Dreamweaver, Anark]

M360 Interactive Design (3 credits) P: M350
Synthesize static media, streaming media and information organization to create an interactive project. By maximizing elements from various media including audio, video and static sources, students will test and produce an interactive experience for a target-specific audience. Other topics covered include strategic thinking, audio development, developing assets, project management and usability testing. [Interactive Program: Director or Flash]

M365 Simulation for Integrated Media (3 credits) P: M355
Principles of new media, usability and design are combined to create a spatial environment and develop its content. Students will utilize their knowledge of interactivity to develop and exhibit a concept of their creation. Other topics covered include traffic flow management, spatial design, kiosk design and exhibition design and graphics. [Design Programs: Illustrator, Photoshop, Flash or Director, Maya or 3D Studio Max]

M370 Animation for Integrated Media (3 credits) P: Completion of three 300 level classes from M track.
Design and animation converge to develop an animated sequence. Using typography, graphics and sound, students will visualize an abstract concept. Other topics include advanced typography, scientific visualization, animation, video editing, and sound implementation. [Animation Programs: 3D Studio Max or Maya]

N100 Introduction to Digital Media Principles (3 credits) P: none
Introduces skills and knowledge critical to making a successful new media product in today’s competitive market. Students are exposed to new and emerging technologies and applications, and will be able to define and understand new media markets. These competencies will be developed through lectures, demonstrations, class discussion, guest lecturers and examples of new media.

N101 Topics in Interactive Multimedia (3 credits) P: N100.
Interactive multimedia is a rapidly evolving field that is significantly influenced by changes in theory, storage media, computing hardware, design and editing principles from animation and video production, authoring/presentation software and communication capabilities in disciplines such as music, art, and journalism. Students will be exposed to recent trends by hands-on development of interactive media projects. These will include development of interactive multimedia for use on multiple platforms, developing multimedia that can be accessed via the Internet, real-time/real-audio interaction between users and the development of interactive CD-ROM based multimedia.

N110 Visualizing Information (3 credits) P or C: N100
An introduction to visual thinking and concept generation. Students will examine solid solutions and develop ideas through sketches, roughs and written plans. These competencies will be developed through project bibles, storyboards, scriptwriting, and examples of new media concepts.

N150 Design Issues (3 credits) P or C: N100, N110
Introduces strategies and the principles of design to visualize new media concepts in any medium. Students will explore various composition strategies, visual literacy and awareness, color theory solutions and usability principles. These competencies will be developed through lectures, class discussion, research, guest lecturers and examples of new media.

N175 Digital Media I: Vector Imaging (3 credits) P: N101.
Vector graphics are produced using traditional visualization (sketches) and computer methods. Color theory, geometric construction, perspective and rendering techniques are utilized in vector based graphic creation for use in new media applications. (Illustrator)

N180 Digital Media II: Raster Imaging (3 credits) P: N101.
Raster graphics are produced using traditional visualization (sketches) and computer methods. Topics will include image composition, realistic representation, digital imaging for new media, color mode and pallet usage, material and value representation. (PhotoShop)

N190 Topics in Interactive Media (3 credits) P: N110 and N150
Applying existing core competencies to dissect and produce new media projects. Students will create new media projects in a real-world context as a team and as individuals. These competencies will be developed through strategic thinking, public speaking, team building, analysis and community outreach. [Graphics and Time-based Program: Photoshop and Director]

N199 Directed Study I (1 credit) P: N190; C: First flex-core class.
This course introduces the New Media student to the current job market as they begin their journey to understand this new and ever expanding field. Students will explore various new media careers in business, education, entertainment, science and aother related fields. Students will research different career paths to see what is needed to be a success in the field of new media.

N200 Desktop Tools for Digital Media (3 credits) P: N101.
An introduction to the principles of multimedia creation and digital effects. Authoring, video and sound editing computer applications, as well as cyberspace protocols and language are engaged. The class will focus on a number of different software programs.

N201 Design Issues in Digital Media (3 credits) P: N101
Introductory course that will equip students with strategies in assembling visuals applicable to any medium. It will explore composition strategies; visual literacy and awareness; and principles of the visual display of quantitative information. The course will begin with traditional visual (print) media and move into digital forms to give the student an awareness and ability to work in any medium. Projects, lectures, discussion, and writing assignments serve as a survey of best practice.

N204 Introduction to Interactive Media (3 credits)P: N101.
The creation of interactive multimedia products for multi-platform delivery. Topics include: the multimedia production process, audience analysis, hardware and software requirements, authoring tools, scripting, content development, interface design, distribution and development strategies. Concentration will be on real world applications for interactive multimedia. (Director I)

N210      Introduction to Digital Sound (3 credits) P: N101.  
An introduction to digital sound creation and editing.  Topics will focus on analog sound techniques and equipment, analog to digital conversion, basic editing, formats and conversions, digital to analog conversion and basic sound effect techniques for new media.  (Soundforge, N-Track & Protools)

N215 On-Line Document Development (3 credits) P: N101.
An introductory course for the creation, publication, and management of documents and images for on-line distribution on the Internet. Topics include an introduction to hypermedia development, portable document formats, Web publishing, document conversion, file exchanges, and image preparation. (Dreamweaver)

N230      Introduction to Game Design and Development (3 credits)  P: N101, N175, N180.
An introduction course to “Video” game design and development for entertainment.  Topics covered will be game theory, design and development of computer-based games, current game delivery systems and software, the commercial development cycle, case studies of current games, ethical issues including the current game rating system, and emerging technical developments in game development, and current game trends.  Production will be in reference to developing new levels of existing games.

N235      Introduction to Computer Simulation/Animation (3 credits) P: N101.
An introductory course covering applied three-dimensional computer graphic animation for students interested in the use of design, time and motion study, surface texture mapping, lighting, color and the technology required to produce computer animations for commercial applications in manufacturing design, marketing, training, gaming, web creation, and entertainment.  (3D Studio Max I)

N240 Introduction to Digital Video (3 credits) P: N101.
An introductory course covering video production techniques for digital media. The technology (hardware and software) along with techniques will be taught through lecture and projects. All phases of video production will be addressed: from pre-production through production to post-productions with a focus on the digital media aspects. (Adobe Premiere)

N250 Team Building in Technology (3 credits) P: N101.
A methods course designed to help students improve their effectiveness in solving problems and expand critical thinking when working in groups of three or more people. This course is practical in orientation including the interpersonal process, decision-making styles, problem solving concepts and procedures, the creative effort, conflict resolution, leadership, and assessment. Projects will be developed with objectives, requirements, and constraints; client requests, and implementation of the design solution, executing the design plan, and evaluating the final project.

N260 Scriptwriting P: N190 or C: N199
An introduction to writing for new media. Concentrating on developing ideas, concepts, plans and stories, students will generate scripts and analysis for numerous new media projects. Other topics covered include writing for scripts, grants, storyboards, advertising and marketing plans. [Word Processing, Internet]

N265 Sound Composition (3 credits) P: N190 or C: N199
An introduction to digital sound creation and editing. Concentrating on sound effects, voice over, and composition, students will generate sound for various new media projects. Other topics covered include recording, formatting, effects, editing and conversion. [Sound Editing Program: Sound Forge, Peak, Gold]

N270 Visual Composition (3 credits) P: N190 or C: N199
An introduction to the composition of visual information in regards to new media. Students will develop a visual style through digital and traditional methods to tell stories. Other topics covered include digital photography, framing, shot selection, camera movements and time-based programs. [Raster and Time-based Program: Photoshop, Director or Flash]

N275 Visual Practices (3 credits) P: N190 or C: N199
An introduction to drawing and idea generation for new media projects. Students will develop control over spatial relationships and defining ideas through drawing and other visualization techniques. Other topics covered include perspective, life drawing, rendering, developing roughs and advanced storyboards.

N280 Design Principles (3 credits) P: N190 or C: N199
An introductory course that will equip students with strategies in assembling visuals applicable to all new media. Students will explore composition strategies in raster and vector based problems. Other topics include typography, color theory, grids and layouts and style. [Vector, Raster and Interactive Programs: Illustrator, Photoshop, Director or Flash]

N290 Creative Concept Development (3 credits)
Creativity, ideation, and concept development are the focus of this new media course.  Students learn the processes of creative problem solving and idea generation and development through specific theories, methodologies and projects as they apply to new media design in two-dimensions, three-dimensions, and sound.  Processes include brainstorming, group think-tanking, sketching, storyboarding, and other image making for image, motion, and sound.

N295 Career Enrichment Cooperative (3 credits) P: N175, N180; sophomore standing and approval of the dean. A semester of external career experiences designed to enrich the student’s preparedness for entering the workforce. Periodic meetings with faculty advisors and a comprehensive written report on the experience detailing the intern’s activities and reactions is required.

N299 Directed Study II (1 credit) P: Completion of flex-core.
This course applies design and visualization information towards the development of a comprehensive portfolio and resume. The development of the portfolio and resume will provide students with a framework for display of personal growth and achievement. Students will develop a portfolio and resume to be used for future career opportunities.

N300      Digital Media Production (3 credits) P: N101.  This is an advanced course demanding innovational design and technical skills to meet systematic studio work on complex computational undertakings resulting in multimedia projects that are conceived, observed, and analyzed.  Digital skills and tools are taught in lecture and hands-on experimentation format including creative process and evaluation.  Combines the production of journalism, music composition, animation/simulation, with computer transmission of imaging, sound, and video.

N302      Media Simulation Methods (3 credits) P: N101. A study of the fundamentals and methods of building and using computer-based simulation models, including: the utility of simulation as a decision support tool; representing queuing systems in a computer model; simulated sampling from distributions of input variables; point and interval estimates of expected values of output variables, and the design of simulation sampling experiments. (3D Studio Max II) 

N304      Interactive Media Applications (3 credits) P: N204. Digital design methodology and techniques, control and timing, machine organization, instruction sequencing, and data flow control; control unit implementation by means of hardware and micro-programming; synchronization of input/output operations with interface design. (Director II).

N311 The Digital Paradigm Shift: Effects in International Cultures and Society (3 credits) This course teaches how the paradigm shift to a digital world will effect international cultures and societies. A study of the major paradigm shifts in reference to culture and society as well as the effect for the future for humanity as a culture. Based on readings, lectures, class discussions, and papers with supported citations.

N315       On-Line Document Development II (3 credits) P: N215.  Advanced creation, publication, and management of interactive publications for on-line distribution with the inclusion of emerging technologies for a media-rich experience.  Topics include an interactive Web site development, animations for the Web, on-line interactive design, document conversion, file exchanges, and digital media development for on-line usage. (Dreamweaver, Flash, Fireworks)

N330      Game Design, Development, and Production (3 credits) P: N230.  Advanced game development by producing interactive computer-based games.  The process learned in N230 will be put into practice by developing a story, characters, programming, and interactive game based on current trends in game development.  Use of actual game development systems for current console gaming systems.

N335      Computer-Based Character Simulation/Animation II (3 credits) P: N235.  A class that will take the basics of computer animation to the next level by including character animation.  Students will learn the craft of biped motion using traditional and advanced methods.  The class will instruct on the physics based topics of gravity, balance, drag, and overshoot in developing character movements.  Students will also learn skills in modeling the character and in the creation of synched facial animation.  Project based and two character animations will be completed from storyboard to digital movie format.

N340 Digital Video Production (3 credits) P: Completion of two 200 level classes. Video production techniques for digital media. Preproduction, production and postproduction of digital video will be addressed and utilized for the completion of a short video project. Other topics covered include directing, editing, media optimization, and assembling assets. [Video Capture and Editing Programs: Premiere, Final Cut Pro]

N399 Directed Study III (1 credit) P: Completion of track.
This course will cover specific information relating to career development and provide instruction on the development of job promotional material. Students will create self-promotional documentation that will enable image branding and other assets needed for future careers in the field of new media.

N400 Imaging and Digital Media Seminar (3 credits)
Variable titled course designed to bring guest speakers from industry as well as other disciplines on campus to expose students to the wide realm of new media and how it can be utilized in each discipline. Class discussions, assigned readings, and research papers.

N410 History and Theory of Digital Media (3 credits)
Examines the history of computer-based media, technologies and the digital information age. Topics include studying the historical components and developments, as well as present digital media, and research speculation towards the future of digital media and technologies.

N420 Multimedia Project Development (3 credits)
This course will focus on total project design and development of interactive multimedia applications. Topics to be covered include: system design and development, selection of appropriate hardware and software platforms, use of productivity tools, project management, dynamics of team-based project development, cost analysis, prototyping, pilot testing, and other evaluation/usability techniques to insure product quality. Students will work in teams to develop large-scale projects.

N435 Computer Simulation/Animation III Production (3 credits) P: N335.
Advanced animation course focusing on the creation of high-end simulation productions. This course will focus in more depth on greater story development and on a commercially finished animation. Topics to be covered in lecture format include rigid body dynamics, soft bodies, track animation, nurbs modeling, and particle dynamics. Concept theories will discuss physics and gravity, incorporation of digital sound and music, quality story and character development, and outputting techniques for broadcast application. (Maya)

N440      DV and CGI Digital Effects (3 credits) P: N340 and N335.
  An advanced course covering the integration of CGI (Computer Generated Imagery) and digital effect techniques for video production, as used in industry.  Students learn the techniques for creating digital effects, shooting video for effects, and the use of effects to aid in the telling of a story. Topics include integration of text, graphics, sound, video, and 2D/3D animation into video productions.  Advanced editing and composite techniques will be explored through projects (Adobe After Effects, DVD authoring software, Alias Wavefront Maya) 

N450 Usability Principles for New Media Interfaces (3 credits).
This course introduces the principles of human computer interaction (HCI) and user experience modeling through a focused study of the theory and application of user-centered design, usability, and usability testing in the context of new media (hypermedia and multimedia) product development. Relationships are drawn between aesthetics, human factors, and cognitive psychology in the development of graphic user interfaces (GUI), information architecture, navigation, and interactivity. Methods to validate new media design solutions are applied through controlled usability inspections, testing, and the statistical assessment of data through an interface prototype project.

N475 Research in Design Methods (3 credits) This course is designed to give students an understanding of the advanced concepts of theoretical topics, simulation modeling and analysis concepts. Investigate applications of simulation in systems characterized by probabilistic.

N485 Seminar in New Media (3 credits) Current trends, problems, best practices and developments in new media. Students pursue a special interest and share information and experience with the group. This course is an in-depth exploration of topics and issues at the forefront of new media. Seminar-format with research papers and class discussion/presentations.

N490 Independent Study (1-6 credits) Research and practical experience in various areas of new media as selected by the student prior to registration, outlined in consultation with the instructor and approved by the program advisor. Total credit of Internship/Independent Study shall not exceed nine hours.

N495 Enrichment Internship (3 credits) P: Junior standing and program advisor approval. Industry, corporate, or similar experience in new media oriented employment. Projects jointly arranged, coordinated, and evaluated by faculty and industrial supervisors. Apply during the semester prior to desired internship. Total credit of Internship/Independent Study shall not exceed nine hours. Completion of nine hours of new media electives at the 300-400 level is required

N499 Capstone Experience (3 credits) P: To be taken during the students’ senior year
The capstone experience is the culmination of the student’s major in both knowledge and abilities of a particular area of interest in New Media. The successful execution, individually or as a team, integrates student’s learning across the field.

P350 Video (3 credits) P: N260 and N270. Video production techniques for digital media. Preproduction, production and postproduction of digital video will be addressed and utilized for the completion of a short video project. Other topics covered include directing, editing, media optimization, and assembling assets. [Video Capture and Editing Programs: Premiere, Final Cut Pro]

P355 Intermediate Sound (3 credits) P: N260 and N265
Sound design course developing soundtracks and sound effects. Applying sound construction and, engineering students will produce aural solutions to promote storytelling and atmosphere. Other topics covered include advance sound effects, pacing issues, style and soundtrack. [Sound Editing Program: Sound Forge, Peak, Gold]

P360 Lighting and Field Production (3 credits) P: P350
Theoretical and practical application of lighting, filming and audio recording. Students will work in a variety of locations to encompass as many different environments as possible. Other topics covered include daytime shooting, nighttime shooting, studio shooting and storytelling. [Video Capture and Editing Programs: Premiere, Final Cut Pro]

P365 Conceptual Narrative (3 credits) P: P355. Building and using computer-based simulation models to clarify concepts. Animation, design and visual composition skills will be applied to simulate a concept, event or story. Other topics covered include editing, sound, narration, and effects. [Animation and Video Editing Program: Maya or 3D Studio Max, Final Cut Pro or After Effects]

P370 Digital Effects (3 credits) P: Completion of three 300 level classes from track
Covering the integration of CGI and digital effects technique for video production. Students learn the techniques for creating digital effects, shooting video for effects, and the use of effects to aid in storytelling. Other topics covered include programming/scripting, shooting raw footage, effects and integrating all new media. [Video Editing, Special Effects, Animation Program: Final Cut Pro, After Effects, Maya]

S350 Sequential Narrative (3 credits) P. N260 and N270
Digital techniques and traditional storytelling concepts produce a visual narrative in print. Students will apply their existing skills of typography, layout and problem solving to communicate a story to a specific target audience. Other topics covered include file management, design principles, character design, production techniques and illustration. [Raster and Layout Program: Photoshop and Quark]

S355 2-D Interactive (3 credits) P: N270 and N275
Concept, production and development of video games. By developing motivational goals, programming events and implementing story, students will successfully create a video game experience. Other topics covered include world development, sound design, programming, basic animation, and playability testing. [Vector and Game Design Program: Illustrator or Freehand, Flash]

S360 2-D Animation (3 credits) P: S350
Intermediate course focusing on the creation of a narrative through 2-D principles. This course will demonstrate mastery of design and illustration skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Photoshop, Quark Xpress, Flash, After Effects]

S365 3-D Interactive (3 credits) P: S355
Intermediate character, concepts and level design will produce a mod-based game. Students will develop assets within an existing game engine to produce an original game concept. Other topics covered include advanced conceptual design, character modeling, digital painting and level design. [Modeling Program: 3D Studio Max or Maya]

S370 3-D Animation (3 credits) P: Completion of three 300 level classes from the S track
Intermediate animation course developing high-end simulation productions. Applying construction/rendering techniques and applying physics and dynamics, students will produce a 3D animated narrative. Other topics include advanced character modeling, camera movement, backgrounds, textures and lighting. [Animation Program: Maya]

An introduction to digital sound creation and editing.  Topics will focus on analog sound techniques and equipment, analog to digital conversion, basic editing, formats and conversions, digital to analog conversion and basic sound effect techniques for new media.  (Soundforge, N-Track & Protools)

N215 On-Line Document Development (3 credits) P: N101.
An introductory course for the creation, publication, and management of documents and images for on-line distribution on the Internet. Topics include an introduction to hypermedia development, portable document formats, Web publishing, document conversion, file exchanges, and image preparation. (Dreamweaver)

N230      Introduction to Game Design and Development (3 credits)  P: N101, N175, N180.  An introduction course to “Video” game design and development for entertainment.  Topics covered will be game theory, design and development of computer-based games, current game delivery systems and software, the commercial development cycle, case studies of current games, ethical issues including the current game rating system, and emerging technical developments in game development, and current game trends.  Production will be in reference to developing new levels of existing games.

N235      Introduction to Computer Simulation/Animation (3 credits) P: N101.  An introductory course covering applied three-dimensional computer graphic animation for students interested in the use of design, time and motion study, surface texture mapping, lighting, color and the technology required to produce computer animations for commercial applications in manufacturing design, marketing, training, gaming, web creation, and entertainment.  (3D Studio Max I)

N240 Introduction to Digital Video (3 credits) P: N101. An introductory course covering video production techniques for digital media. The technology (hardware and software) along with techniques will be taught through lecture and projects. All phases of video production will be addressed: from pre-production through production to post-productions with a focus on the digital media aspects. (Adobe Premiere)

N250 Team Building in Technology (3 credits) P: N101. A methods course designed to help students improve their effectiveness in solving problems and expand critical thinking when working in groups of three or more people. This course is practical in orientation including the interpersonal process, decision-making styles, problem solving concepts and procedures, the creative effort, conflict resolution, leadership, and assessment. Projects will be developed with objectives, requirements, and constraints; client requests, and implementation of the design solution, executing the design plan, and evaluating the final project.

N260 Scriptwriting P: N190 or C: N199
An introduction to writing for new media. Concentrating on developing ideas, concepts, plans and stories, students will generate scripts and analysis for numerous new media projects. Other topics covered include writing for scripts, grants, storyboards, advertising and marketing plans. [Word Processing, Internet]

N265 Sound Composition (3 credits) P: N190 or C: N199
An introduction to digital sound creation and editing. Concentrating on sound effects, voice over, and composition, students will generate sound for various new media projects. Other topics covered include recording, formatting, effects, editing and conversion. [Sound Editing Program: Sound Forge, Peak, Gold]

N270 Visual Composition (3 credits) P: N190 or C: N199
An introduction to the composition of visual information in regards to new media. Students will develop a visual style through digital and traditional methods to tell stories. Other topics covered include digital photography, framing, shot selection, camera movements and time-based programs. [Raster and Time-based Program: Photoshop, Director or Flash]

N275 Visual Practices (3 credits) P: N190 or C: N199
An introduction to drawing and idea generation for new media projects. Students will develop control over spatial relationships and defining ideas through drawing and other visualization techniques. Other topics covered include perspective, life drawing, rendering, developing roughs and advanced storyboards.

N280 Design Principles (3 credits) P: N190 or C: N199
An introductory course that will equip students with strategies in assembling visuals applicable to all new media. Students will explore composition strategies in raster and vector based problems. Other topics include typography, color theory, grids and layouts and style. [Vector, Raster and Interactive Programs: Illustrator, Photoshop, Director or Flash]

N290 Creative Concept Development (3 credits) Creativity, ideation, and concept development are the focus of this new media course.  Students learn the processes of creative problem solving and idea generation and development through specific theories, methodologies and projects as they apply to new media design in two-dimensions, three-dimensions, and sound.  Processes include brainstorming, group think-tanking, sketching, storyboarding, and other image making for image, motion, and sound.

N295 Career Enrichment Cooperative (3 credits) P: N175, N180; sophomore standing and approval of the dean. A semester of external career experiences designed to enrich the student’s preparedness for entering the workforce. Periodic meetings with faculty advisors and a comprehensive written report on the experience detailing the intern’s activities and reactions is required.

 

N299 Directed Study II (1 credit) P: Completion of flex-core.
This course applies design and visualization information towards the development of a comprehensive portfolio and resume. The development of the portfolio and resume will provide students with a framework for display of personal growth and achievement. Students will develop a portfolio and resume to be used for future career opportunities.

N300      Digital Media Production (3 credits) P: N101.  This is an advanced course demanding innovational design and technical skills to meet systematic studio work on complex computational undertakings resulting in multimedia projects that are conceived, observed, and analyzed.  Digital skills and tools are taught in lecture and hands-on experimentation format including creative process and evaluation.  Combines the production of journalism, music composition, animation/simulation, with computer transmission of imaging, sound, and video.

N302      Media Simulation Methods (3 credits) P: N101. A study of the fundamentals and methods of building and using computer-based simulation models, including: the utility of simulation as a decision support tool; representing queuing systems in a computer model; simulated sampling from distributions of input variables; point and interval estimates of expected values of output variables, and the design of simulation sampling experiments. (3D Studio Max II) 

N304      Interactive Media Applications (3 credits) P: N204. Digital design methodology and techniques, control and timing, machine organization, instruction sequencing, and data flow control; control unit implementation by means of hardware and micro-programming; synchronization of input/output operations with interface design. (Director II).

N311 The Digital Paradigm Shift: Effects in International Cultures and Society (3 credits)
This course teaches how the paradigm shift to a digital world will effect international cultures and societies. A study of the major paradigm shifts in reference to culture and society as well as the effect for the future for humanity as a culture. Based on readings, lectures, class discussions, and papers with supported citations.

N315       On-Line Document Development II (3 credits) P: N215.  Advanced creation, publication, and management of interactive publications for on-line distribution with the inclusion of emerging technologies for a media-rich experience.  Topics include an interactive Web site development, animations for the Web, on-line interactive design, document conversion, file exchanges, and digital media development for on-line usage. (Dreamweaver, Flash, Fireworks)

 N330      Game Design, Development, and Production (3 credits) P: N230
Advanced game development by producing interactive computer-based games.  The process learned in N230 will be put into practice by developing a story, characters, programming, and interactive game based on current trends in game development.  Use of actual game development systems for current console gaming systems.

N335      Computer-Based Character Simulation/Animation II (3 credits) P: N235. 
A class that will take the basics of computer animation to the next level by including character animation.  Students will learn the craft of biped motion using traditional and advanced methods.  The class will instruct on the physics based topics of gravity, balance, drag, and overshoot in developing character movements.  Students will also learn skills in modeling the character and in the creation of synched facial animation.  Project based and two character animations will be completed from storyboard to digital movie format.

 N340 Digital Video Production (3 credits) P: Completion of two 200 level classes.
Video production techniques for digital media. Preproduction, production and postproduction of digital video will be addressed and utilized for the completion of a short video project. Other topics covered include directing, editing, media optimization, and assembling assets. [Video Capture and Editing Programs: Premiere, Final Cut Pro]

N399 Directed Study III (1 credit) P: Completion of track.
This course will cover specific information relating to career development and provide instruction on the development of job promotional material. Students will create self-promotional documentation that will enable image branding and other assets needed for future careers in the field of new media.

N400 Imaging and Digital Media Seminar (3 credits)
Variable titled course designed to bring guest speakers from industry as well as other disciplines on campus to expose students to the wide realm of new media and how it can be utilized in each discipline. Class discussions, assigned readings, and research papers.

N410 History and Theory of Digital Media (3 credits) Examines the history of computer-based media, technologies and the digital information age. Topics include studying the historical components and developments, as well as present digital media, and research speculation towards the future of digital media and technologies.

N420 Multimedia Project Development (3 credits) This course will focus on total project design and development of interactive multimedia applications. Topics to be covered include: system design and development, selection of appropriate hardware and software platforms, use of productivity tools, project management, dynamics of team-based project development, cost analysis, prototyping, pilot testing, and other evaluation/usability techniques to insure product quality. Students will work in teams to develop large-scale projects.

N435 Computer Simulation/Animation III Production (3 credits) P: N335.
Advanced animation course focusing on the creation of high-end simulation productions. This course will focus in more depth on greater story development and on a commercially finished animation. Topics to be covered in lecture format include rigid body dynamics, soft bodies, track animation, nurbs modeling, and particle dynamics. Concept theories will discuss physics and gravity, incorporation of digital sound and music, quality story and character development, and outputting techniques for broadcast application. (Maya)

N440      DV and CGI Digital Effects (3 credits) P: N340 and N335. 
An advanced course covering the integration of CGI (Computer Generated Imagery) and digital effect techniques for video production, as used in industry.  Students learn the techniques for creating digital effects, shooting video for effects, and the use of effects to aid in the telling of a story. Topics include integration of text, graphics, sound, video, and 2D/3D animation into video productions.  Advanced editing and composite techniques will be explored through projects (Adobe After Effects, DVD authoring software, Alias Wavefront Maya) 

N450 Usability Principles for New Media Interfaces (3 credits).
This course introduces the principles of human computer interaction (HCI) and user experience modeling through a focused study of the theory and application of user-centered design, usability, and usability testing in the context of new media (hypermedia and multimedia) product development. Relationships are drawn between aesthetics, human factors, and cognitive psychology in the development of graphic user interfaces (GUI), information architecture, navigation, and interactivity. Methods to validate new media design solutions are applied through controlled usability inspections, testing, and the statistical assessment of data through an interface prototype project.

 N475 Research in Design Methods (3 credits)
This course is designed to give students an understanding of the advanced concepts of theoretical topics, simulation modeling and analysis concepts. Investigate applications of simulation in systems characterized by probabilistic.

N485 Seminar in New Media (3 credits)
Current trends, problems, best practices and developments in new media. Students pursue a special interest and share information and experience with the group. This course is an in-depth exploration of topics and issues at the forefront of new media. Seminar-format with research papers and class discussion/presentations.

N490 Independent Study (1-6 credits) Research and practical experience in various areas of new media as selected by the student prior to registration, outlined in consultation with the instructor and approved by the program advisor. Total credit of Internship/Independent Study shall not exceed nine hours.

N495 Enrichment Internship (3 credits) P: Junior standing and program advisor approval. Industry, corporate, or similar experience in new media oriented employment. Projects jointly arranged, coordinated, and evaluated by faculty and industrial supervisors. Apply during the semester prior to desired internship. Total credit of Internship/Independent Study shall not exceed nine hours. Completion of nine hours of new media electives at the 300-400 level is required

N499 Capstone Experience (3 credits) P: To be taken during the students’ senior year
The capstone experience is the culmination of the student’s major in both knowledge and abilities of a particular area of interest in New Media. The successful execution, individually or as a team, integrates student’s learning across the field.

P350 Video (3 credits) P: N260 and N270. Video production techniques for digital media. Preproduction, production and postproduction of digital video will be addressed and utilized for the completion of a short video project. Other topics covered include directing, editing, media optimization, and assembling assets. [Video Capture and Editing Programs: Premiere, Final Cut Pro]

P355 Intermediate Sound (3 credits) P: N260 and N265
Sound design course developing soundtracks and sound effects. Applying sound construction and, engineering students will produce aural solutions to promote storytelling and atmosphere. Other topics covered include advance sound effects, pacing issues, style and soundtrack. [Sound Editing Program: Sound Forge, Peak, Gold]

P360 Lighting and Field Production (3 credits) P: P350
Theoretical and practical application of lighting, filming and audio recording. Students will work in a variety of locations to encompass as many different environments as possible. Other topics covered include daytime shooting, nighttime shooting, studio shooting and storytelling. [Video Capture and Editing Programs: Premiere, Final Cut Pro]

P365 Conceptual Narrative (3 credits) P: P355. Building and using computer-based simulation models to clarify concepts. Animation, design and visual composition skills will be applied to simulate a concept, event or story. Other topics covered include editing, sound, narration, and effects. [Animation and Video Editing Program: Maya or 3D Studio Max, Final Cut Pro or After Effects]

P370 Digital Effects (3 credits) P: Completion of three 300 level classes from track

Covering the integration of CGI and digital effects technique for video production. Students learn the techniques for creating digital effects, shooting video for effects, and the use of effects to aid in storytelling. Other topics covered include programming/scripting, shooting raw footage, effects and integrating all new media. [Video Editing, Special Effects, Animation Program: Final Cut Pro, After Effects, Maya]

 

S350 Sequential Narrative (3 credits) P. N260 and N270

Digital techniques and traditional storytelling concepts produce a visual narrative in print. Students will apply their existing skills of typography, layout and problem solving to communicate a story to a specific target audience. Other topics covered include file management, design principles, character design, production techniques and illustration. [Raster and Layout Program: Photoshop and Quark]

S355 2-D Interactive (3 credits) P: N270 and N275
Concept, production and development of video games. By developing motivational goals, programming events and implementing story, students will successfully create a video game experience. Other topics covered include world development, sound design, programming, basic animation, and playability testing. [Vector and Game Design Program: Illustrator or Freehand, Flash]

S360 2-D Animation (3 credits) P: S350
Intermediate course focusing on the creation of a narrative through 2-D principles. This course will demonstrate mastery of design and illustration skills culminating in a final project. Other topics covered include research/planning, marketing, preproduction, production and postproduction. [Photoshop, Quark Xpress, Flash, After Effects]

S365 3-D Interactive (3 credits) P: S355
Intermediate character, concepts and level design will produce a mod-based game. Students will develop assets within an existing game engine to produce an original game concept. Other topics covered include advanced conceptual design, character modeling, digital painting and level design. [Modeling Program: 3D Studio Max or Maya]

S370 3-D Animation (3 credits) P: Completion of three 300 level classes from the S track

Intermediate animation course developing high-end simulation productions. Applying construction/rendering techniques and applying physics and dynamics, students will produce a 3D animated narrative. Other topics include advanced character modeling, camera movement, backgrounds, textures and lighting. [Animation Program: Maya]

Graduate Course Descriptions

Informatics (INFO)

The abbreviation “P” refers to the course prerequisite or prerequisites. The number of hours of credit given a course is indicated in parentheses following the course title.

I501 Introduction to Informatics (3 cr.) Basic information representation and processing; searching and organization; evaluation and analysis of information. Internet-based information access tools; ethics and economics of information sharing.

I502 Information Management (3 cr.) Survey of information organization in medical, health, chemical, and biology-related areas; basic techniques of the physical database structures and models, data access strategies, management, and indexing of massively large files; analysis and representation of structured and semi-structured medical/clinical/chemical/biological data sets.

I503 Social Impact of Information Technologies (3 cr.) An overview of important social, legal, and ethical issues raised by information technology.

I510 Data Acquisition and Laboratory Automation (3 cr.) This course covers the entire process by which signals from laboratory instruments are turned into useful data: (1) fundamentals of signal conditioning and sampling; (2) interfacing, communications, and data transfer; (3) markup languages and capability systems datasets; (4) general lab automation; (5) robotics. A significant portion of this course is devoted to practical learning using LabVIEW.

I511 Laboratory Information Management Systems (3 cr.) A comprehensive study of LIMS: history, the LIMS paradign, LIMS functions. General operations of the analytical laboratory. Laboratory information flow. Principles of quality assurance and quality control, laboratory audits, and validation. Laboratory needs assessment and selection of LIMS. Implementation of LIMS; impact of LIMS in the laboratory.

I512 Scientific Data Management and Analysis (3 cr.) General principles of knowledge discovery and databases (KDD); data and metadata; applications of scientific data management systems (SDMS) in laboratories; data warehousing; electronic laboratory notebooks (ELN); data mining and visualization.

I530 Seminar in Health Informatics Applications (3 cr.) Presents an overview of the various professional applications and research directions taken in health informatics. Requires directed laboratory experience.

I531 Seminar in Health Informatics (1-3 cr.) Total credit for seminars and independent study courses may not exceed nine hours.

I532 Seminar in Bioinformatics (1-3 cr.) Presentation and discussion of new topics in bioinformatics as seminar by students. Concentration on a particular area each semester to be announced before registration. Total credit for seminars and independent study courses may not exceed nine hours.

I533 Seminar in Chemical Informatics (1-3 cr.) Presentation and discussion of new topics in chemical informatics. Concentration on a particular area each semester to be announced before registration. Total credit for seminars and independent study courses may not exceed nine hours.

I534 Seminar in Human-Computer Interaction (1-3 cr.) Topics vary yearly and include the following: information visualization, immersive technologies, designing hypermedia for educational applications, user-centered design techniques and tools, formal methods and cognitive modeling in HCI. Total credit for seminars and independent study courses may not exceed nine hours.

I550 Legal and Business Issues in Informatics (3 cr.) Provides students with a solid foundation on legal and business matters that impact informatics and new media, including intellectual property, privacy, confidentiality and security, corporate structure, project planning, tax implications, marketing, obtraining capital, drafting business plans and working with professionals such as attorneys, accountants, and insurance agents.

I551 Independent Study in Health Informatics (1-3 cr.) Independent study under the direction of a faculty member, culminating in a written report. May be repeated for credit. Total credit for seminars and independent study courses may not exceed nine hours.

I552 Independent Study in Bioinformatics
(1-3 cr.)
Independent study under the direction of a faculty member, culminating in a written report. May be repeated for credit. Total credit for seminars and independent study courses may not exceed nine hours.

I553 Independent Study in Chemical Informatics (1-3 cr.) Independent study under the direction of a faculty member, culminating in a written report. May be repeated for credit. Total credit for seminars and independent study courses may not exceed nine hours.

I554 Independent Study in Human-Computer Interaction (1-3 cr.) Independent study under the direction of a faculty member, culminating in a written report. May be repeated for credit. Total credit for seminars and independent study courses may not exceed nine hours.

I575 Informatics Research Design (3 cr.)

I590 Topics in Informatics (1-3 cr.)

I691 Thesis/Project in Health Informatics
(1-6 cr.)

I692 Thesis/Project in Bioinformatics (1-6 cr.)

I693 Thesis/Project in Chemical Informatics (1-6 cr.)

I694 Thesis/Project in Human-Computer Interaction (1-6 cr.)

New Media (NEWM)

N500 Principles of Multimedia Technology (3 credits): This course examines issues related to digital media communication in the context of e-commerce and the information industry especially its impact on the cultural, economic, social, and ethical dimensions of local markets and global communities. Topics also include: usability, intellectual property and a diversity of users for new media products.

N501 Foundations of Digital Arts Production (3 credits): This course examines the production process and management of digital multimedia. Students investigate and produce projects by researching foundations in the use of digital video with special emphasis on production process of storytelling. Skills learned will include: project development and video production. Students will develop presentation skills through research papers.

N502 Digital Media Motion and Simulation Methods (3 credits): Applications in animation/simulation design and creation using computer desktop tools. Examines the fundamentals of three-dimensional animation through storyboards and planning, modeling, texturing, lighting, rendering and composite techniques. Topics will include nurbs design development, texture mapping for realism and stylistic output, keyframe and path animation, and cinematography lighting techniques. Skills will be developed through design and modeling of individual or team multi-disciplinary projects.

N503 Digital Media Application Design Processes (3 credits): Presents the principles and fundamentals of design techniques using authoring tools on PC, Macintosh and emerging computer platforms. Included are storyboarding, planning and organization of scripts, use of current technology, computers, video and digital arts equipment; computer-assisted design and project planner software tools and management of design team concepts.

N504 Advanced Interactive Design Applications (3 credits): Incorporates extensive analysis and use of computer and multimedia authoring tools intended for character simulation design.. The course will study the concepts of physics based bipedal movement in relation to gravity, balance, anticipation, potential energy, personality constructs, and locomotion. Assessment modeling for character depiction and animation will be planned and storyboarded. Other topics include more advanced facets of computer animation including paint tube modeling, layered, texture mapping, and track and block animation for cyclical actions.

N505 Internship in Media Arts and Technology (3 credits): An internship program for students to work with and learn from experts in media (digital arts) technology fields who are developing and using new applications in commercial and educational settings. Requirements for interns include the development of a technology project proposal; interview, resume, and project presentation; on-site intern residency; project report; oral and media presentation of project outcomes.

N506 Media Arts and Technology Project (3 credits): Students create and orally present a multimedia teaching/training project combining elements of digital media technology including CD-ROM, videodisc, digital audio and video, MIDI, and Internet applications. Requirements include technology project proposal development; oral presentation of proposal, research and development of project, project final report, and the presentation of project. Final project to be submitted in digital form for permanent archive.

N510 Web-Database Concepts (3 credits): Addresses diverse issues arising when designing World Wide Web interface. Basic database concepts will be presented but the course will focus on discussion of interface issues specific to web databases, technologies for linking databases to web servers for delivery, discussion of various web-database applications, case studies, and industry trends.

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